A Brief History of Game Localisation

Authors

DOI:

https://doi.org/10.24310/TRANS.2011.v0i15.3191

Keywords:

video game, history, culturalisation, localisation, globalisation

Abstract

Video games have a rather short history when compared against other entertainment products, such as plays and films, poetry and songs, novels, etc. Nevertheless, and despite its somewhat clumsy beginnings, and its early crash, interactive entertainment has found a way of adapting into different niches, and rocketing its returns beyond all other entertainment products. This success story was fully dependent, and is inextricably linked to the success story of the game localisation profession that had to be created from scratch in order to cover the unprecedented demands of multimedia interactive products. This article presents an overview of the changes in the past thirty years in the hope that it may help the industry avoid the errors of the past when facing the growing global marketplace

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References

Published

2017-10-13

Dimensions

PlumX

Issue

Section

Dossier

How to Cite

A Brief History of Game Localisation. (2017). TRANS – Revista De Traductología, 15, 11-17. https://doi.org/10.24310/TRANS.2011.v0i15.3191