(Re) visiting the Renaissance Florence

Authors

  • José Manuel Leiva Aldea Universidad de Málaga Spain

DOI:

https://doi.org/10.24310/Eviternare.v0i0.8223

Keywords:

Renaissance; Florence; Italy; Videogames; Assassin´s Creed; History; Art

Abstract

Assassin's Creed is one of the most successful franchises in recent years in the videogames sector. In the next lines we will analyze its relationship with the recreation of specific historical-artistic periods. In this specific case we look at the Italy of the Renaissance, specifically in Florence during the second half of the 15th century. We will make an analysis of the different artistic landmarks produced in the capital of Tuscany, the most relevant characters of the moment and the various political intrigues that occurred in Florence, cradle of the Renaissance.

 

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References

BAUDRILLARD, Jean. (1993), Cultura y Simulacro. Barcelona, Editorial Kairós.

BURKE, Peter. (2015), El Renacimiento italiano. Cultura y Sociedad en Italia. Madrid, Alianza Editorial.

CALABRESE, Omar. (2005), ‘’Otras inestabilidades: Los videojuegos’’, en La Era Neobarroca. Madrid, Ediciones Cátedra.

DOW, N. Douglas. (2013), ‘’Historical Veneers: Anachronism, Simulation, and Art History in Assassin’s Creed II’’, en WILHELM, M. y ELLIOT, A., (ed.), Playing with the Past. Londres, Bloomsbury Publishing.

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TOMAN, Ralf. (ed.) (2006), Neoclasicismo y Romanticismo. Barcelona, Edit. H.f.ullmann.

VV.AA. (2012), Florencia. Arte y Arquitectura. Barcelona, Edit. H.f.ullmann, 2012

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http://dle.rae.es/srv/search?m=30&w=videojuego(Consultado: 13/2/2018)

http://mobilemarketingmagazine.com/big-brands-can-learn-mobile-gamesmarketers (Consultado: 13/2/2018)

http://www.vgchartz.com/game/12728/assassins-creed/?region=All(Consultado: 13/2/2018)

Published

2020-03-04

How to Cite

Leiva Aldea, J. M. (2020). (Re) visiting the Renaissance Florence. Eviterna Journal, (Especial 3), 10–21. https://doi.org/10.24310/Eviternare.v0i0.8223