Film grammar and 3D animation for science dissemination

Authors

DOI:

https://doi.org/10.24310/Fotocinema.2023.vi27.16510

Keywords:

Film grammar; scientific dissemination; 3D animation; 3D modeling

Abstract

To pay special attention to the audiovisual language used in productions aimed at the dissemination of scientific knowledge plays an important role in the processes of knowledge transfer and it is crucial to arouse interest in science. Nowadays, our visual culture is strongly influenced by the audiovisual material created through the entertainment industry, including the powerful video game industry and cinema, both actors in a process of mutual influences full of reciprocal affections.

This work addresses the production of audiovisual material aimed at the dissemination of scientific content, making use of advanced graphic technologies such as 3D modelling and animation. The use of this technology is at the service of a visual grammar inherited from the film industry. The conjunction of both elements is exemplified by an analysis of an audiovisual production for scientific dissemination entitled "The cell. Unit of Life".

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Author Biographies

  • Esteban Manuel Amador García, Departamento de Bellas Artes, Universidad de La Laguna

    PhD in Fine Arts from the University of La Laguna. Technician in its Digital Design and Manufacturing Laboratory. Specialised in 3D modelling and animation for the generation of digital content and production of audiovisuals for the field of scientific dissemination. He has participated in R+D+I projects such as "The Cell, unit of life: Object of dissemination and learning from the online platform 3D Virtual Lab. FCT-14-8578". He currently teaches in the Department of Fine Arts at the University of La Laguna.

  • Manuel Drago Díaz Alemán, Departamento de Bellas Artes, Universidad de La Laguna

    PhD in Fine Arts from the University of La Laguna. Head of the Design and Digital Fabrication Research Group at the ULL. Principal investigator in numerous competitive R+D+i projects. His research focuses on the integration of new technologies in the field of Visual Arts. He has participated in numerous innovation projects to promote the use of 3D modelling and additive manufacturing in training in Fine Arts and in Restoration and Conservation of Heritage Assets.

  • Jorge de la Torre Cantero, Departamento de Proyectos y Técnicas en Ingeniería y Arquitectura de la Universidad de La Laguna

    PhD in Engineering from the Polytechnic University of Valencia. He is part of the Spatial Skills Research Group (DEHAES) and the Digital Design and Manufacturing Research Group at the University of La Laguna, and his main line of research is the transdisciplinary integration of advanced technologies in academic and professional contexts. In this line, he has participated in more than twenty innovation and transfer projects and has co-directed four doctoral theses.

References

Published

2023-07-25

Dimensions

PlumX

How to Cite

Film grammar and 3D animation for science dissemination. (2023). Fotocinema. Revista científica De Cine Y fotografía, 27, 33-56. https://doi.org/10.24310/Fotocinema.2023.vi27.16510