Enabling the Localization of Large Role-Playing Games

Authors

  • Chris Christou BioWare
  • Jenny Mckearney BioWare
  • Ryan Warden BioWare

DOI:

https://doi.org/10.24310/TRANS.2011.v0i15.3194

Keywords:

multiplayer, localization, role-playing, video game, online, MMO, RPG

Abstract

In order to achieve total immersion in the game world, increasing therefore player’ satisfaction, localization should ideally aim at creating complete suspension of disbelief. However, time constraints and constant design and script changes mean that localisation is sometimes forced to trade quality in favor of speed, because missing release dates can mean multimillion losses. This article explains the strategies BioWare has developed internally to counteract the problems provoked by long-established game development practices with the ultimate goal of supporting quality localization from the start, and so guaranteeing players’ suspension of disbelief whatever the language version they play

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Universidad de Málaga

Published

2017-10-13

How to Cite

Christou, C., Mckearney, J., & Warden, R. (2017). Enabling the Localization of Large Role-Playing Games. TRANS – Revista De Traductología, (15), 39–51. https://doi.org/10.24310/TRANS.2011.v0i15.3194

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